Active learning through audience response systems

Listening to lectures should be an active process. One way to encourage students to think actively is to use voting systems. The teacher asks questions in the lecture and the students submit their answers using mobile devices or a clicker. The voting system records the answers and displays the results immediately afterwards on the presentation computer.

Voting systems...

  • all students have the opportunity to participate in the content, even in large lectures,
  • interactive elements are integrated into the knowledge transfer,
  • learners can receive feedback on their level of knowledge (self-tests),
  • teachers can obtain regular feedback (teaching evaluation).

 

PINGO

There are currently various software-based systems on the market. Teachers at our university often use the PINGO system. It is easy to use in teaching. Voting is anonymous and is possible with all internet-enabled devices. Further information can be found under PINGO.

 

Particify (ARSnova)

The Particify system is also browser-based and offers a range of question types as well as the option of archiving the collected data. Voting is anonymous and is possible via all Internet-enabled devices. Further information can be found at Particify.

 

Mentimeter

Mentimeter is also a browser-based system that can also be integrated into PowerPoint. Various question types and other settings (competition) can be used. Data can be archived. Participation is anonymous via a code or QR code and is possible via all internet-enabled end devices. Further information can be found at Mentimeter.

 

Tweedback

Tweedback is also a browser-based system that you can use for your event free of charge and without registration. Your participants then connect via the automatically generated session ID. Further information can be found at Tweedback.